Archive for the ‘ Technology ’ Category

Torment: Tides Of Numenera Reaches $900k Kickstarter Goal In Less Than 12 Hours

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As the budgets of AAA level games continue to climb higher and higher and smaller indie or social media games (such as Angry Birds) proving they can be a huge success without the backing of a publisher, there seems to be little place in the world for the humble PC developer, catering to a niche yet passionate audience. Yet, with the rise of crowdfunding platforms such as Kickstarter, new light has been shone onto a genre and platform many had pronounced dead years ago. Read more

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Irish technology start-up creates the world’s first app to solve a global shortage in the Mining, Oil and Gas sectors

Mobile Jobs Ltd, a new technology start-up company from Ireland is working with leading international employers and recruitment agencies to help solve the global skill shortages in the Mining, Oil and Gas sectors. This new recruitment tool is targeted at the fastest growing sector of job seekers around the world, ‘the smartphone user’, job seekers can access and apply for jobs from anywhere while they are on the move 24 hours a day.

Having recognised mobile is becoming the fastest growing communication platform worldwide, Mobile Jobs has created a new recruiting platform aimed to facilitate job seekers on the go and help companies identify and attract candidates with the right level of skill. Mobile Jobs is an industry pioneer in offering cutting edge app development services to recruitment agencies and corporate customers.

Michael Wallace CEO of Mobile Jobs Ltd commented ‘’Mobile recruitment is a very exciting space right now and the Mining, Oil and Gas sector most interested us in terms of the growth potential and the direct access to a huge available SmartPhone Audience in this sector’’ The FREE app is now available to download from the Apple App store and the Google Play store. More importantly – Here’s what our users are saying!

02-July-2012 ‘’Simple and effective…. brilliant app, just what most ordinary people want, something quick & easy to use that provides results! Exactly what I’m looking for and will certainly be recommending it to other friends in the relevant industries!’’

08-July-2012 ‘’Simple, easy to use app ….What a great way to search through industry specific jobs throughout the world. It’s about time a user friendly app was developed for jobseekers in the oil and gas industry. I like how you can break it down regionally and by specific job type.’’ To find out more log onto our website www.mogojobs.com.

Michael Wallace, Managing Director
T: +353 (0) 76 6150056 / M: +353 83 4055611
E: m.wallace@mobilejobapps.com

Gaming Daily: June 25th 2012

Just to preface this slightly, the idea behind “Gaming Daily” will be to bring you the top stories from around the industry in bite-sized chunks, making for easy reading.

Guilty Plea for Lulzsec pair

We start the week off with another chapter in the hacking saga involving the PSN last year. Two British teenagers, Ryan Cleary and Jake Davis, 19 and 18 respectively, have plead guilty to two separate counts of conspiracy related to the attack on the PSN, as well as a whole host of other websites such as News International and 20th Century Fox. They, along with two other suspects, Ryan Ackroyd (25) and an unnamed 17 year old, each deny charges of publishing confidential information and will face trial next year.

The attacks on the PSN occurred in April last year, and were the responsibility of the hacking collective Lulzsec, a splinter group of Anonymous. The accounts of approximately 77 million PSN users were accessed, which lead to the network being taken offline for a period of  24 days. The attack was estimated to have cost Sony in the region of $171 million.

Journey Collectors Edition

On a happier note, proponents of the games-as-art argument and well renound development studio Thatgamecompany officially unveiled the Journey Collector’s Edition. While only confirmed for a US release at the moment, the bundle features all three of their critically acclaimed PSN exclusive titles – Journey, flOw and Flower, as well as three exclusive mini games and a whole host of other content including soundtracks, commentaries and avatars. The trailer can be seen below:

James Mielke trades in Q Entertainment for Q-Games

James Meilke, one-time 1Up journalist turned games producer (with titles such as Child of Eden and Lumines Electronic Symphony under his belt), revealed today that he’s set to leave development studio Q Entertainment for the similarly named but completely unrelated Q-Games, developers of the excellent PixelJunk games. Talking to CVG, Meilke said that he’s leaving Q Entertainment “on the best of terms” adding that “for a lot of reasons I won’t bore you with the time felt right to shift gears and move forward”. If his output is anything like that at Q Entertainment, it’s an exciting development and we wish him the best at Q-Games.

Dragons Dogma rolls past the One Million Mark

dragons dogmaStaying in Japan, Capcom told outlets today that it has shipped one million units of its new role playing game Dragon’s Dogma. While that doesn’t mean they’ve sold one million units (the number sold is more than likely significantly less than this), it’s good news for the developer following a string of bad publicity, including the outrage at DLC for Street Fighter X Tekken being included on the disc.

Black Ops 2: Declassified Developer Mystery

Black Ops: DeclassifiedFinally today, when asked about the developer of upcoming Playstation Vita title Black Ops: Declassified, Treyarch’s Director of Communications John Rafecz seemed as in the dark as the rest of us. “I don’t know… With regards to the Vita, all I can tell you is that it’s quite literally declassified.” We’re sure he meant classified. Speculation abounds that ex Tony Hawk and Guitar Hero developers Neversoft have taken the reigns, while the exact nature of other CoD studio Sledgehammer’s work also remains a mystery. The signs aren’t good for Call of Duty fans on the Vita, although it could just be the developers toying with us…

That’s it for Monday’s headlines. If you’ve any comments on the format, or about any of the news items, make sure to let me know in the comments below, or I can be reached on twitter @michael_ormonde

Nintendo Announces New 3DS XL

Nintendo are releasing a revamped version of their 3DS handheld console, the new 3DS XL will have 90% larger screens, come bundled with a 4gb SD card and will be sold in three different colour combinations: silver and black, red and black, and blue and black.

The 3DS XL was announced on Thursday evening via Nintendo direct, Nintendo’s online news channel, the console will be released in Europe on the 28th of July.

The 3DS has sold nearly 18 million units since it’s release in March 2011, a very low figure for Nintendo.

The 3DS features two screens, one of which features stereoscopic technology to provide a 3D effect without the need for glasses and also  comes with a camera capable of capturing 3D photos and videos, as well as Wi-Fi internet access.

This year is a very important year for Nintendo as they reported their very first annual loss last year, with their accounts at almost $500m in the red, and are obviously trying to turn this around with the releases of the 3DS XL, DLC for DS games and the winter release of the Wii U console.

What do you think of the new 3DS XL? let me know in the comments below!

Rebecca McGrane,

Twitter: @rebeccabecky

Playstation Vita Review: The Hardware

Image of Playstation Vita SystemSince its official announcement in January 2011, gamers everywhere have been salivating at each tidbit of news Sony have unveiled about the Playstation Vita. Originally codenamed the NGP (Next Generation Portable), the handheld boasted specs that were unheard of from a portable gaming device. Now that we have the Vita in our hands, does it live up to the lofty expectations that Sony have set for it, or is it just another piece of tech in an already crowded market. Read on to find out.

 

Aesthetic

There’s no doubting the Playstation Vita is a sexy piece of hardware. Sporting a similar look to the original PSP, the Vita won’t look out of place amongst any of your other gadgets. One of the first things you’ll notice is how light the device is. Despite cramming in a plethora of input options and other features, the system is not exceptionally heavy, making sure that longer gaming sessions won’t put a strain on your arms and hands. Its rounded edges allow the unit to be held comfortably, and grooves in the back give you purchase, and make sure you’re not accidentally hitting off the rear touchpad. The buttons are all where you would expect them to be, and everything is within reach without too much dexterity of the fingers necessary. In saying that, the buttons don’t offer as much resistance as a traditional PS3 pad, and the dual analog sticks will take some getting used to for seasoned gamers.

Display

The Vita boasts the best display of any handheld gaming device. The 5 inch OLED screen is crystal clear, and has a depth of colour and clarity benefiting the raw power available to it. It doubles as a touchscreen, which is used for the majority of navigation around the device’s user interface, as well as for some game inputs. It’s responsive, though as with any touchscreen device , smudges and fingerprints can pose somewhat of an issue, but it is easy to clean and seems somewhat resistant to damage. The visuals of the system are on par with home consoles, which is very impressive from a mobile device; if you squint, you’d almost think you’re playing your PS3.

Screenshot of Wipeout 2048

If you want to show off how good your Playstation Vita looks, you can do worse than Wipeout 2048

Inputs

The Playstation Vita has the capability to cater for any game type imaginable. First and foremost for “hardcore” gamers, the system features the traditional button configuration you will be used to from the Playstation 3. Key to this is the inclusion of dual analogue sticks, a component sorely missing from the PSP and PSPGo, and only catered for on the rival 3DS by way of a clunky attachment. The standard X, O, square and triangle setup that has become synonymous with the Playstation brand will be the primary control method for most games released on the system. That’s not to say that will be the only way, and some of the more niche titles have already used the other inputs in various ways. As mentioned previously, and as anyone with a smartphone can attest to, the front touchscreen is now a viable input for gaming, and the Vita’s OLED screen performs this task admirably. The Vita also features a rear touchpad and front and back cameras, as well as gyroscopic mechanisms to detect tilt and movement. All of these seem functional, although the camera is of a very low quality, with most modern phones outperforming it easily.However, until more software begins to utilise the different control schemes, it is difficult to judge how useful they will be in the long run. From my time with the system, I’m excited by the potential the Vita has to cater for a vast array of games that were, until now, realistically only possible on home systems.

User Interface

The entire interface of the Playstation Vita is touchscreen based. Again, anybody who owns an iPhone or other smart device will instantly be comfortable with the application based menus on offer. Apps can be divided into up onto numerous screens, so those of us (myself included) who like to keep things organised can have one screen for our retail games, one for downloadable titles et cetera. Upon launching an application, you’re taken to that application’s “LiveScreen”. This acts as a central hub for that particular app; it provides links to the user manual, shows any updates the title has received, as well as your most recent actions on that title among other things. Most functionality is walled up inside applications, but the Playstation Vita features multitasking which allows users to instantly switch between applications. Switching is as easy as pressing the PS button (which instantly takes you back to that application’s LiveScreen), peeling away the dog eared corner, and touching the application you want to launch. It’s really that simple. It helps that the Vita is a powerhouse, as there is virtually no slowdown when you do this. The time between closing your game and launching another is minimal, which is perfect for when you’re on the go. Another great feature of the system is the ability to take screenshots at any point, simply by hitting the PS and Start buttons simultaneously. It’s a small bullet point, but allows you to capture anything on the system and show it off you your friends (all the images from this review were taken using the Vita’s screenshot utility).

Image of Vita UI

The interface will be familar to anybody with a smartphone

The Vita comes preloaded with numerous apps and utilities, some of which deserve mention here. Firstly, there is an in built content manager, allowing you to transfer data and perform system backups between your Vita and PS3, or your Vita and PC (once you’ve installed the necessary software). There is also “Near”, which is the Vita’s answer to the Nintendo 3DS’s “StreetPass” system, showing you any Vita activity nearby, and caters for the sharing of in game items. Also available are the standard fare for any portable system, applications to handle your twitter and facebook (although currently inactive due to technical issues), as well as other social networking sites.

Launch Lineup

It’s all well and good releasing a killer system, but unless you have the software to back it up, it won’t mean much as no one will want to buy a new handheld if there’s nothing to play on it. Thankfully, Sony have produced one of the most stellar launch line-ups in recent memory. There’s definitely something to cater for everyone, whether you’re a massive Uncharted fan looking forward to playing Drake’s next adventure, you much prefer racing around at insanely fast speeds in Wipeout 2048, or prefer bite-sized gaming with any number of the downloadable games available from the PSN.

Conclusion

The Playstation Vita isn’t perfect. The decision to use proprietary memory cards, and the cost of said memory cards, while understandable given the rampant piracy evident on the Vita’s predecessor, is definitely a barrier for entry given their high cost compared to standard memory cards, and considering that one is required for almost all of the titles on offer as there is no on board memory available. The 4-5 hour battery life is another negative, although considering how much technology it is powering, it’s surprising it even lasts that. Finally, the battery is built in to the system, meaning a faulty battery cannot be easily replaced. That being said, the Playstation Vita is a tremendous piece of kit which represents, in my opinion, a leap forward in on-the-go gaming. Its ease of use and multitude of control options provide it with the ability to offer a home console like experience wherever you may be, and its strong line up of games means you are spoiled for choice when it comes to what games to play. All in all, this system is a must own for both casual and hardcore gamers alike.

Keep an eye here over the coming days as I’ll review some of the Playstation Vita’s launch line up, starting with Studio Liverpool’s Wipeout 2048.

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