Archive for the ‘ Games ’ Category

Dublin Digital Scene Fuelled By Pump Station Studios

The business scene throughout the globe is undergoing a period of rapid change, consider it a try or die era. The rise of the internet over the past decade has brought about new threats and opportunities.

While the internet has led to the death of a plethora of businesses and indeed some industries, it has created a new marketplace in which modern day businesses and consumers can operate with relative ease.

The power of the internet knows no boundaries but the power of a business becomes somewhat limited if it fails to incorporate a digital strategy.

Eager to get a deeper insight into the workings of a digital strategy we sat down with Jason Hassett, co-founder of Pump Station Studios, an innovative software company that specializes in the development of web and mobile applications.     Read more

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Torment: Tides Of Numenera Reaches $900k Kickstarter Goal In Less Than 12 Hours

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As the budgets of AAA level games continue to climb higher and higher and smaller indie or social media games (such as Angry Birds) proving they can be a huge success without the backing of a publisher, there seems to be little place in the world for the humble PC developer, catering to a niche yet passionate audience. Yet, with the rise of crowdfunding platforms such as Kickstarter, new light has been shone onto a genre and platform many had pronounced dead years ago. Read more

Irish Game Fanatics Press The Right Buttons For Charity

So the 20th of October has come and gone, and with it Extra Life is done for another year. And from a personal standpoint, it could not have been more successful. When we set out to take part in this 24 hour charity marathon, we set ourselves a modest goal of €250. And I’m delighted to say we absolutely smashed it. As of today, we have raised €988, and with more donations still to come, we should break the €1000 barrier by the time all donations have been tallied.

The day itself had one or two technical hiccups, but we soldiered on regardless. The day had it all, retro gaming goodness with Pac Man, Streets of Rage and Golden Axe, we took on the zombie apocalypse in Left 4 Dead and fought terrorists in Battlefield 3. We battled the alien horde and raced through deserted cities. It sounds unusual to say, but knowing that we were playing for a good cause seemed to make every experience that much more memorable, and made the games more enjoyable.

Remember that you can still donate at http://www.cmrf.org/sponsorshipPage/show/1144, and the highlights of the 24 hours are available at http://www.twitch.tv/xanthangun. I’d like to thank everyone that supported us in reaching our goal, and roll on 2013!

Michael Ormonde

Extra Life Proves Gaming Can Be Extremely Beneficial

Oftentimes in the media, video gamers are presented in somewhat of a negative light. Spotty, pimple faced teens, living in their parents basement, shielding themselves from sunlight 24 hours a day. But the reality is very different, and “Extra Life” is one event that goes some way to proving that.

Extra Life is a 24 hour gaming marathon, where gamers around the world unite to do what they love best, with the absolute goal to raise as much money for sick children as possible. The event dates back to 2008, where one group of gamers was touched by the plight of a sick little girl. Tori’s battle against acute lymphoblastic leukemia inspired the Sarcastic Gamer community in a way that is difficult to describe. Members sent in video games and bought gifts to keep Tori’s spirits up despite numerous hospital stays and three bouts with the deadly disease.

Tragically, Tori was lost to cancer in January 2008, but the generosity of Sarcastic Gamer kept the spirit going. In 2008 and 2009 Extra Life raised a combined $302,000, 100 percent of which went directly to help kids like Tori at the Texas Children’s Hospital.

Since then, the event has gone from strength to strength, and I’m proud to say that I’m taking part this year. Myself and Dean Gouldsbury are raising much needed funds for Crumlin Children’s Hospital. We’re happy to report that as of writing, we’ve raised almost 900 euro, which absolutely blows our wildest hopes and expectations right out of the water. But there’s always more to be done, and every euro makes a difference.

Donating is easy, simply click here and fill out the online form. Even if you can’t donate, pop along  today from 8am and help us out, chat with us, play with us, watch us and support us. Every minute of the 24 hours will be streamed on http://www.michaelormonde.com/2012/10/18/extra-life-2012-stream/, and we’d encourage everyone to check it out and get involved. I believe this is a very worthwhile cause, and it makes me proud to help in whatever small way I’m able to.

Michael Ormonde

Gaming Daily: 2nd July 2012

Welcome back to another Monday on Gaming Daily, and today’s main story sees a huge new development for Sony, one which could shape the direction they take in the next generation of consoles.

Sony Acquires Gaikai for $380 million

In a major announcement this morning, Sony revealed that it had struck a deal to purchase cloud gaming service Gaikai. Heavily rumoured around the time of E3, the move sees Sony aim to create “a new cloud service” based on the acquisition, allowing them to shortcut the research and development portion of any future services. In a press release, SCE President and Group CEO Andrew House said of the deal: “By combining Gaikai’s resources including its technological strength and engineering talent with SCE’s extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences. SCE will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices.”

Whilst the deal still hinges on competition commission approval and various other legal hoops, what it represents is a monumental leap into the cloud space for Sony. Speculating, it could possibly allow Sony to leverage their entire back catalog without the need for their consoles to require additional hardware. It could also extends their audience to anyone with a variety of internet connected deviced, including iPads, smartphones and the like, as custom hardware wouldn’t be a necessity for a cloud gaming service. Gaikai themselves recently signed a deal with Samsung enabling games to be streamed to any compatible TV’s (a deal that may come into question given Sony’s interest in the television market). While some remain skeptical of cloud based gaming due to the infancy of broadband and bandwidth and speed requirements, today’s announcement still marks an exciting time for video games, and a vision into what the future could hold for the medium. While Sony haven’t announced whether they intend to implement this on the PS3 or PS Vita, we’ll keep you up to date on any developments/announcements as they become known.

Seth Killian joins Sony Santa Monica

It seems we’ve had many stories recently of developers leaving their respective companies for pastures new. Add another story into the mix: Seth Killian, known in fighting circles as “S-Kill”, and who recently left his position as special advisor at Capcom, was today unveiled as a lead game developer in Sony’s Santa Monica studio. Killian, founder of the EVO gaming championships and pro fighting game competitor, will oversee development of the upcoming Sony All-Stars Battle Royale. Killian spoke on the US Playstation blog about the title:

“Fighting games are very close to my heart, and as someone that’s spent much of my life with traditional fighters, All-Stars has been a great opportunity to take a step back and rethink fighting fundamentals from the ground up. The entire team was put together from scratch to create this game, and they are loaded with fighting game superstars (including some impressive tournament credentials–I’m not even the first EVO finalist to join the team!) who love great combat just as much as I do… we’ll be taking All-Stars on the road and making sure you guys have plenty of opportunities to go hands-on, starting with PlayStation’s first official presence at EVO this weekend”

THQ stock reverse sees them maintain NASDAQ listing

It’s no secret that developer THQ has been in dire straits recently. Facing a delisting from the NASDAQ stock exchange, THQ took the drastic step of a reverse stock split, in essence consolidating approximately 70 million shares into around 7 million, and increasing the value of the shares from 61 cents to $6.20, retaining their stock listing for now. In order to maintain their listing, the stock will have to remain above $1 per share (NASDAQ’s minimum share price) for 10 consecutive days. It’s another in a long series of  developments in THQ’s ongoing troubles, which has seen them close studios and shed licences, including the valuable UFC licence to EA, in a bid to remain afloat.

Battlefield 3 Double XP week underway

Those with a penchant for shooters will be pleasantly surprised when they turn on Battlefield 3 this week. Developers DICE are running a week long double XP event, making all those kills, revives and repairs even more valuable. Those who subscribe to the premium service will have the event available all week, whilst everyone else will only earn double XP until July 4th.

Daily Trailer: Halo 4 – Forward Unto Dawn

Each day, we end the piece with the latest trailers. Today’s teaser is from the upcoming “Forward Unto Dawn”, a live action web series coming this autumn. The series will focus on the beginning of the human/Covenant war, and will be shown on Microsoft’s Halo Waypoint service as a five episode series, as well as on Machinima.

That’s another Monday in the bag, as usual any comments are extremely welcome, either below or on twitter @michael_ormonde.

Gaming Daily: June 29th 2012

Welcome to the Friday edition of Gaming Daily, your look at the biggest stories breaking around the games industry.

Vivendi looking to sell shares in Activision Blizzard

Some industry news first, and market website Bloomberg reports that Activision Blizzard parent company Vivendi could be looking to offload it’s $8.1 billion, 61% stake in the gaming giant. Activision Blizzard are arguably the biggest developer and publisher in the industry, and are responsible for some of the biggest titles in gaming including the Call of Duty and World of Warcraft franchises. If no overall buyer is found, it’s possible that Vivendi could sell a stake in the company on the open market. It marks a turbulent time for Vivendi, which has seen their stock hit a nine year low, and who have recently ousted their CEO.

Premium type offers coming to more EA titles?

With reports that take up of Battlefield 3′s Premium subscription model has surpassed the 800,000 mark in a little over 2 weeks, EA has raised the possibility that similar models could come to their other titles. Patrick Soderlund, EA Games Executive Vice President was bullish on the service’s performance. “We are very pleased with the performance so far. We’re actually only two weeks into it, so it’s a little early to tell how this is going to pay off. It certainly it looks very promising right now.”, with another executive, Frank Gibeau, stating “longer term we think that we can bring more properties into that offering and that’ll be great for the business”. He also responded to criticism of the service’s similarity to Call of Duty’s Elite offering: “We had EA Sports subscription before Elite came out, so adding that component to the design is not a reaction. It’s something we’d always been considering and we had been looking at… We actually think our Premium service exceeds what Elite does – from a value standpoint [and] from a content standpoint”.

Clint Hocking quits LucasArts

In another story of a developer leaving a major studio for pastures new, LucasArts’ Clint Hocking, has announced his departure from the company:

Yup, that’s right, you heard it here first. Unless you heard it somewhere else first. I recently left my job at LucasArts and am moving on to something new. Unlike last time, (and mercifully less wordy) I already have something lined up and I am currently in the process of dealing with the living hell of relocation. I will let the world know where I am going once I get there. Unless you already know.

Expendables 2 getting a game tie in

If over-the-top, balls to the wall, out and out action movies are your thing, you’ll no doubt have heard that The Expendables 2 is in production. What you may not have heard is that Ubisoft is developing a tie in game that will be available on PC, PSN and XBox Live. From the official blurb: “Building on the universe created in the high-octane, star-studded movies, The Expendables 2 Videogame invites gamers on an adventure to rescue an extremely valuable, kidnapped billionaire. It’s business as usual, until all hell breaks loose and the explosive mix of testosterone and kerosene detonates in a massive fireball that never lets up. The adventure concludes right where the new movie begins, creating a continuous story experience for fans of the Expendables’ hard-boiled brand of action.”. From screens released, the game looks to be a side scrolling shooter, and features Barney Ross, Yin Yang, Gunner Jensen and Hale Caesar (who are Sylvester Stallone, Jet Li, Dolph Lundgren and Terry Crews respectively).

That wraps up the week, Gaming Daily will be back next week. Any and all feedback, either here or through twitter @michael_ormonde, is appreciated.

Gaming Daily: June 27th 2012

Welcome again to Gaming Daily, a journey through the daily happenings in your favourite industry. Let’s just jump straight in.

Halo 4: New Details Emerge

Given the E3 was only 3 weeks ago, it’s funny that there should be anything major revealed about Microsoft’s flagship franchise that wasn’t revealed at the industry’s main get together, but details are spreading on the new entry into the Halo universe from the Microsoft ExpertZone, their online guide for retail employees to brush up on their knowledge. Highlights on the new information revealed include:

  • For the first time, Master Chief will have a true nemesis.
  • The game includes 10 new weapons as well as 2 new vehicle types
  • 10 multiplayer maps to play in multiplayer, with confirmation of more via DLC
  • Spartan Ops mode will feature 5 new missions a week, spread over 10 weeks for season 1, lasting up to 12 hours, and is completely free

There’s a fair amount to digest, so to see full screen captures, visit the Little English Blog which broke the story.

Kaz Hirai Steps Down from SCE Board

Kaz Hirai, the man who helped rebuild the Playstation brand after taking over as chairman of Sony Computer Entertainment, moved further away from the video game division today as he stepped down as chairman of the SCE Board. Hirai was appointed CEO of Sony in April, and this is seen as allowing him to focus more on reviving the fortunes of Sony’s TV and Mobile Phone divisions. Hirai will continue on as a part time board member of SCE.

Sony: No “Definitive Plans” on Resistance future

Following on from the lukewarmly received Resistance: Burning Skies on the Playstation Vita, Sony was remaining coy on the future of it’s first person shooter franchise. Danier Brooke, producer at sony is quoted as saying “The Resistance franchise has been exciting to work on, but as for the future we have no definitive plans”. That’s not to say that there won’t be another game in the series. Insomniac Games may not be working on the franchise any more, as development duties for the latest Vita incarnation fell to Nihilistic, but Sony still owns the rights to the universe, and after spending so long developing the lore, they probably aren’t ready to throw it away just yet.

Mass Effect 3 Future DLC contained in “Extended Cut” files?

We reported yesterday that Bioware finally released its much anticipated “Extended Cut” Mass Effect 3 ending DLC to the masses, and it looks like some eagle eyed gamers spotted some hints at possible upcoming DLC within its contents. Tentatively referred to as “Leviathan”, the story is said to focus on a Reaper of the same name. Bioware executives even got in on the act, taking to social networks to tease fans about the possibility of upcoming DLC. Mike Gamble is quoted on twitter as saying “As I’ve said before, we do this for you! EC was our gift to the fans. Hope you enjoyed. Also… keep your ears open over the next little while”.

Camilla Luddington is the new Lara Croft

Finally today, Square Enix revealed the actress set to take on the role of Lara Croft in the upcoming reboot of the Tomb Raider franchise. Camilla Luddington is most well known for roles in True Blood and Californication as well as decidedly dodgy Will and Kate TV movie. Darrell Gallagher, head of studio at Crystal Dynamics spoke of the appointment: This has been one of the most important jobs for us to get right. This Tomb Raider game is very different to any other and we are demanding far more from the voice and performance acting than ever before as we take the franchise in a new direction.’

Which brings us to the end of another Gaming Daily. Remember, any and all feedback is appreciated, either via the comments below, or on twitter @michael_ormonde.

Gaming Daily: June 26th 2012

Welcome to today’s edition of Gaming Daily, in what is a very DLC oriented edition. Without further ado, let’s continue to today’s biggest stories.

Mass Effect “Extended Cut” released, PS3 version not yet available in Europe

For those living under a rock, a little game called Mass Effect was released this past March to somewhat universal critical praise. However, some gamers were not happy with what they deemed an unsatisfactory narrative end to the trilogy, and were not shy about voicing those complaints online. In answer to this, Bioware today released the “Extended Cut” expansion pack.

Via the Mass Effect website, the developer explains. “The Extended Cut expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences. It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings. The Extended Cut is an expansion of the original endings to Mass Effect 3. It does not fundamentally change the endings, but rather it expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions.”

However, the content is yet to be made available to European PS3 players, with a one week delay penciling the release in on July 4th. No reason was given for the delay.

Skyrim – “Dawnguard” DLC released

For many people, Skyrim was last year’s game of the year. The expansive world and deep narrative allowed them to overlook what was a patchy launch across all platforms, with many players putting literally hundreds of hours into Bethesda’s open world RPG. Their wishes were granted today when the game’s first major expansion pack arrived in the form of Dawnguard on the XBox 360. A one month timed exclusive, Dawnguard retails for 1600 Microsoft Points, and introduces a new quest line, featuring the return of a Volkihar vampire lord named Harkon, who plans to use the power of the Eldar Scrolls to block out the sun. Players have the option of enlisting with the Dawnguard in protection of the realm, or choosing to instead join forces with the Volkihar vampires to help them in their quest. To begin the new quest line, players should listen out for whispering NPCs, or ask Hold Guards about enlistment into a band of vampire hunters.

Journey Collector’s Edition won’t see the light in Europe

Following up on yesterday’s Gaming Daily, Journey developers thatgamecompany have revealed via twitter that the much lauded Collector’s Edition most likely won’t see a release in Europe. “We wish Europeans could get it, but there’s nothing we can do” reads the tweet from the official company account, saying the best thing people could do would be to “bug @PlayStationEU“. I’ve left the link in there as I highly advocate bugging the official Playstation EU account, as titles such as these should be experienced by as many people as possible. Thankfully, with the PS3 being region free, if the title isn’t released, it should still be possible to import via any number of online retailers.

Dust 514 “Mercenary Pack” offers unlimited Beta Access now

One of the possible sleepers of this year could be CCP’s Dust 514. The free-to-play expansion of the Eve Online universe is shaping up nicely (there’s way too much detail cover here, but to hear how nicely, I’d recommend listening to this in depth interview from PSNation.org). Today, CCP revealed the availability of the “Mercenary Pack”, a way for those of us not in the currently closed beta to gain access. Whilst it might sound cheeky to offer paid access to the beta of a game that will eventually be free-to-play, the list of content on offer is enticing:

4,000 Aurum ($20 USD value) – the in-game currency for DUST 514 that you can buy in the PS Store
30-dat Active Skill Booster – increases earned Skill Points (SP) by 50%
‘Dragonfly’ Scout Dropuit – a uniquely designed armor with unlimited use
‘Toxin” ICD-9 Submachine Gun with unlimited use and a custom skin
HK4M Shotgun X 50
Hacked Drop Uplink x 50 – allows players to create on-the-spot spawn points for their teammates
Fused Locus Grenade x 50
1.5dn Myofibril Stimulant x 50 – offers players a temporary melee damage boost against opponents
All Access Beta Pass – allows players to participate in every Beta Event, as well as additional play sessions during off weekends

The pack releases tomorrow on the PSN in preparation for a 2012 release.

Katsuhiro Harada – “Stop Whining About Everything”

Finally today, in what looks like a case of someone finally losing his cool with constant fanboy requests and demands, famed Tekken producer Katsuhiro Harada took to twitter today to (ironically) whine about the constant whiny requests he has to deal with on a day to day basis. Rather than try to paraphrase, I’ve reproduced the entire post below (via twitlonger):

I have something I want to say to the people who spam me with requests to “switch back(or Bring back) to the voice actors used previously”. I believe that, before whining and complaining about everything, you need practice at taking a step back and analyzing things objectively. And also at being an adult.

First, the voice you were listening to was 16 years ago, during the PlayStation period. The current generation of consoles are totally different in how they play back sound; both software-wise, and the internal circuitry. The playback program is different, as well as the sound effects added; reverb and 5.1 are examples of this. The comrpression rate, as well as the sound rate, is different today. Are you playing games on the same TV you used 16 years ago? What about your speakers? Headphones? They are all the same as 16 years ago? I wonder if it will sound like the same voice as 16 years ago, even with that data..

Also, you are assuming the voice actors themselves can reproduce the voice the recorded 16 years ago? Many voice actors decline work because their voice has changed since the original role, some have even retired. Sometimes they won’t accept, even if we ask. The recording studio and the equipment they use is also different. With all of this in mind, you still thing it is possible to recreate these voices?

Some might say “just pay them to reuse the voice data”. But, often the voice actors decline this, or their agency declines.

For example, Brian’s laugh is the actual data from Tekken 3. As fans have requested, we’ve kept using the original, adapting the data recorded 16 years ago to be used on the PS2, and then PS3. Even so, some people said it is a different voice in Tekken 6 than the original. It can’t be helped they might think that. As explained above, even though the master data is the same, all of the equipment used in adapting it has completely changed. That said, it isn’t a good idea to try to reccreate the older recording environment because then the data sounds heavily compressed, with noise. More than that, it would sound out of place next to the voice data of the newer characters.

WHAT? You say some of the voices sound like they haven’t changed at all? I guess you didn’t notice that the development team has re-recorded them, but made efforts for it to sound as close as possible to the original. And you probably didn’t even notice.

Do you know that all of the voice work for a character is not always done by just one voice actor? Using Brian as an example, the laugh you guys love so much uses the original data from Tekken 3, but the short kiai voice uses a different voice actor, and the “come on!” voice also uses a different voice actor. A lot of other characters also use different voice actors for the spoken lines and for the shouts.

I did the voice work for Marshal and Forest for 15 years. However, I can no longer produce that voice after Tekken 5, so we had a different voice actor for Tekken 6.

The Tekken series has continued for 17 years. The development environment, as well as the environment in which you all play games, has changed. There are so many characters, and we can’t keep using he same voice actors every time, for a variety of reasons. I have even complied to the requests of you all spamming me to “bring back characters” from previous installments. You often say, “let’s show the dev team how sincere we are by buying 2 copies if they bring back character X”, but did you really go through with it? Expecting you to at least pre-order the game, I was met with more spam, after you apparently didn’t notice that Jun and Michelle actually return.

I still have some characters left to be revealed that comply with some of your requests, even “bringing back” several others. Even so, none of them are paid DLC. I will continue to sincerely comply with fan requests. However, I can’t continue to engage the negative ones that, without knowing what you are talking about, or even thinking about what you are saying, blindly repeat “bring back, bring back, bring back…”. After this lengthy explanation, I will be quite surprised if there are still people who still don’t get it.

Thanks for understanding or not understanding. Whatever.

That’s it for today, keep an eye on the site for much more in the coming days and weeks, including a look ahead to the remaining months of 2012. As usual, any and all feedback is appreciated, either via the comments below, or on twitter @michael_ormonde.

Gaming Daily: June 25th 2012

Just to preface this slightly, the idea behind “Gaming Daily” will be to bring you the top stories from around the industry in bite-sized chunks, making for easy reading.

Guilty Plea for Lulzsec pair

We start the week off with another chapter in the hacking saga involving the PSN last year. Two British teenagers, Ryan Cleary and Jake Davis, 19 and 18 respectively, have plead guilty to two separate counts of conspiracy related to the attack on the PSN, as well as a whole host of other websites such as News International and 20th Century Fox. They, along with two other suspects, Ryan Ackroyd (25) and an unnamed 17 year old, each deny charges of publishing confidential information and will face trial next year.

The attacks on the PSN occurred in April last year, and were the responsibility of the hacking collective Lulzsec, a splinter group of Anonymous. The accounts of approximately 77 million PSN users were accessed, which lead to the network being taken offline for a period of  24 days. The attack was estimated to have cost Sony in the region of $171 million.

Journey Collectors Edition

On a happier note, proponents of the games-as-art argument and well renound development studio Thatgamecompany officially unveiled the Journey Collector’s Edition. While only confirmed for a US release at the moment, the bundle features all three of their critically acclaimed PSN exclusive titles – Journey, flOw and Flower, as well as three exclusive mini games and a whole host of other content including soundtracks, commentaries and avatars. The trailer can be seen below:

James Mielke trades in Q Entertainment for Q-Games

James Meilke, one-time 1Up journalist turned games producer (with titles such as Child of Eden and Lumines Electronic Symphony under his belt), revealed today that he’s set to leave development studio Q Entertainment for the similarly named but completely unrelated Q-Games, developers of the excellent PixelJunk games. Talking to CVG, Meilke said that he’s leaving Q Entertainment “on the best of terms” adding that “for a lot of reasons I won’t bore you with the time felt right to shift gears and move forward”. If his output is anything like that at Q Entertainment, it’s an exciting development and we wish him the best at Q-Games.

Dragons Dogma rolls past the One Million Mark

dragons dogmaStaying in Japan, Capcom told outlets today that it has shipped one million units of its new role playing game Dragon’s Dogma. While that doesn’t mean they’ve sold one million units (the number sold is more than likely significantly less than this), it’s good news for the developer following a string of bad publicity, including the outrage at DLC for Street Fighter X Tekken being included on the disc.

Black Ops 2: Declassified Developer Mystery

Black Ops: DeclassifiedFinally today, when asked about the developer of upcoming Playstation Vita title Black Ops: Declassified, Treyarch’s Director of Communications John Rafecz seemed as in the dark as the rest of us. “I don’t know… With regards to the Vita, all I can tell you is that it’s quite literally declassified.” We’re sure he meant classified. Speculation abounds that ex Tony Hawk and Guitar Hero developers Neversoft have taken the reigns, while the exact nature of other CoD studio Sledgehammer’s work also remains a mystery. The signs aren’t good for Call of Duty fans on the Vita, although it could just be the developers toying with us…

That’s it for Monday’s headlines. If you’ve any comments on the format, or about any of the news items, make sure to let me know in the comments below, or I can be reached on twitter @michael_ormonde

Nintendo Announces New 3DS XL

Nintendo are releasing a revamped version of their 3DS handheld console, the new 3DS XL will have 90% larger screens, come bundled with a 4gb SD card and will be sold in three different colour combinations: silver and black, red and black, and blue and black.

The 3DS XL was announced on Thursday evening via Nintendo direct, Nintendo’s online news channel, the console will be released in Europe on the 28th of July.

The 3DS has sold nearly 18 million units since it’s release in March 2011, a very low figure for Nintendo.

The 3DS features two screens, one of which features stereoscopic technology to provide a 3D effect without the need for glasses and also  comes with a camera capable of capturing 3D photos and videos, as well as Wi-Fi internet access.

This year is a very important year for Nintendo as they reported their very first annual loss last year, with their accounts at almost $500m in the red, and are obviously trying to turn this around with the releases of the 3DS XL, DLC for DS games and the winter release of the Wii U console.

What do you think of the new 3DS XL? let me know in the comments below!

Rebecca McGrane,

Twitter: @rebeccabecky

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